Quick Answer

Use this tracker to separate story-safe progress from long cleanup. During the main story, record chapter locks, stranger starts, camp requests, Guarma notes, and rare animals. After the epilogue, finish collectibles, challenges, compendium gaps, hunting requests, and map cleanup by category.

Master Tracker

TrackWhen To StartCleanup Rule
Story and chapter locksDuring every chapterCheck chapter missables before moving on
Stranger missionsAs soon as they appearRecord starts by region; finish flexible chains later
ChallengesStart early, finish lateDo not let challenge grinds break story pacing
CollectiblesMark while travelingClear by category after the story
Animals and compendiumRecord rare finds earlySave long study/skin cleanup for dedicated routes
Hunting and trapperStart after better weaponsUse perfect-pelt routes instead of random roaming
Epilogue cleanupAfter storyClose Arthur/John item checks, graves, and final map gaps

Story-Safe Checklist

DoneCheckWhy It Matters
[ ]Chapter 2 camp requests and early strangers notedPrevents forgetting soft missables
[ ]Chapter 3 and 4 side tasks checked before moving onKeeps stranger and companion cleanup readable
[ ]Guarma animals noted separatelyGuarma cleanup is easier to miss than normal regions
[ ]Chapter 6 honor and relationship tasks reviewedSome late story choices affect ending tone and cleanup
[ ]Epilogue unlocks and inherited items checkedAvoids wondering which Arthur items carried forward

Collectible Tracker

CategoryTrack ThisRelated Guide
Cigarette cardsSets started, duplicates, vendor/mail cleanupCigarette Cards Route
Dinosaur bonesRegion clusters and mailed locationsDinosaur Bones Route
DreamcatchersTree clusters and final rewardDreamcatchers Route
Rock carvingsCliff/region pathingRock Carvings Route
GravesPost-story grave visitsGraves Route
Treasure mapsMap chain status and final cacheTreasure Map Route

Challenge Tracker

Challenge TypeBest HandlingRelated Guide
BanditManage honor loss and wanted riskBandit Challenges
ExplorerPair with treasure map cleanupExplorer Challenges
GamblerSave for focused sessionsGambler Challenges
HerbalistTrack plants by regionHerbalist Challenges
HorsemanUse planned routes and tonicsHorseman Challenges
Master HunterPair with perfect-pelt routesMaster Hunter Challenges
SharpshooterPrep weapons before attemptsSharpshooter Challenges
SurvivalistCombine with fishing and wilderness cleanupSurvivalist Challenges
Weapons ExpertSave explosives and special weaponsWeapons Expert Challenges

Animal And Hunting Tracker

TrackWhat To RecordNext Step
Legendary animalsRegion, kill status, trapper turn-inUse legendary route before random hunting
Perfect peltsSpecies, weapon, region, qualityRoute by animal instead of roaming blindly
Compendium gapsStudy, track, kill, skin statusClean one biome at a time
Hunting requestsRequired carcass, freshness, mail statusPre-collect carefully and avoid spoiled items
Trapper outfitsNeeded pelt, legendary part, reinforced gearCheck before selling or leaving a region

FAQ

Should I chase 100% during the first story run?

Track important notes during the story, but do not force every collectible and challenge immediately. The tracker works best when story pacing and cleanup are separated.

What is easiest to miss?

Guarma notes, chapter-specific companion tasks, camp requests, and late honor/relationship choices are easier to confuse than ordinary collectibles.

Can I finish stranger missions after the epilogue?

Many stranger chains remain flexible, but you should still record starts and chapter context so you know which route you were following.

What should I save for last?

Long challenges, animal compendium cleanup, hunting requests, and scattered collectibles are usually better as dedicated post-story sessions.